Here are some Questions that have been asked.



How do you change the characters in the party?
A: You click on the database, and then go to the actor tab to change graphics and stats.
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Q: How do you edit classes?
A: Go to the database and click on classes then it's self explanatory from there.

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Q: How do I change things in the game that involve interaction?
A: Just go to the database and click on the tab you want to edit and go from there.

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Q: How do you change the battle animation?
A: Go to the database and then go to the tab that says animations and you can animate all the interacting things. Now it gets tricky. You need at least 16 animations working together to have smooth animation, so depending on how long you want the animation to last you need two or three slides of one animation and go on from there.

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Q: How would you change your weapons that your characters have instead of the default weapons?
A: Go to the database (that’s where you go to change anything) and click on the actors tab and go towards the bottom where is says starting equipment. It’s not hard from there.

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Q: How do you change what characters you start with?
A: After you open your game, go to the database at the top of the screen and click on the system tab. Under where it says “initial party,” right click in the box and click edit. Click on the person you wish to add. You can also delete party members this way.
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Q: How do you change a character’s appearance from map to map?
A: Click on the event block where your character transfers to another map. Add a change actor graphic event. Select the character you want to change on “actor” and what you want your character to change into under “character graphic.” Select the same thing you selected under character graphic for “battler graphic.” Then add a control self switch and set the operation to “on.” Add a new event page and set the self switch to “on.” Repeat this event on the event block on the map where your character transfers to.

Q: How do you get other characters to join you during the game?
A: First, choose a sprite for the character you want to join you. Set the movement type to approach and the trigger to player touch. Use a combination of show text events and show choices events to create a conversation leading up to the new character joining your party. Then add a "change party member" event and choose which character you want to join you.

Q: How do you change the characters in the party?
A: You click on the database, and then click on the "Actor" tab. Here you can remove/add charactors, change their names, and customize their stats.
rmxpactors1iy.png
rmxpactors1iy.png

Q: How do you edit skills?
A: Enter the database and click on the tab labeled "Classes". Here, you choose one of the classes on the right, (whichever one corresponds with your character), then choose the type of skills he can master. You can also change the different types of weapons and armor your character can wield.
rmxpactors1iy.png
rmxpactors1iy.png

Q: How do you change the battle animation?
A: Go to the database and then click on the tab that says "Animations". Here you can customize all the animations that occur during battle. Now, the tricky part is that you have to have at least 16 animations working together to have a good battle animation. So, depending on how long you want the animation to last, you want to use two or three slides of one animation and then go on from there
rmxpactors1iy.png
rmxpactors1iy.png

Q: How do you change the character's weapons?
A: Enter the database and click on the tab labeled "Actors". Under starting equipment, you can change the character's weapons and armor. Later in your game, when the character buys, steals, or finds a weapon or armor, you can hit the "escape" button on your keyboard, (during game play), and you can change all of the characters items from that screen.
rmxpactors1iy.png
rmxpactors1iy.png



If you have questions that are not on here make a discussion about it and someone will add it.


Contributing Students: Jonathan R, wolfeman95, kjcrescentii, and abians, Nathan W, Micheal S John R. Demetri C. Roman V